About Us
The Past...
Occult
Entertainment was first formed as Arcane Entertainment back on January
1 of 1994 as a creative outlet for its founder and president, James
McKinney, to funnel his ideas through. At that time Arcane
Entertainment was an in-house organization – it consisted of only a
small handful of people, mainly intent on creating fun games for their
own enjoyment.
Their first project was game called Warlock: The
Enumeration, and originally started as a way to play Advanced Dungeons
& Dragons at work using paper cards. It eventually evolved past
its
roots, adding in Spell Points, Monster Summoning, and a Phase system to
organize turns better. Cards were hand copied, and if someone wanted a
deck they had to copy the entire thing by hand – no small feat,
considering most Warlock decks were over 350 cards large, with new
Supplement Packs of 10 cards being released almost weekly.
Other
small projects followed, and members came and went, but one thing
always remained the same with the organization: it was dedicated in
bringing quality entertainment simply because it loved doing so.
The Present…
On
its 10th anniversary (January 1, 2004) Arcane Entertainment decided to
go public and distribute its works on a grander scale. After
researching and making sure the name Arcane Entertainment wasn’t taken,
they discovered to their dismay that it already was. After much
discussion and debate, they finally settled on their current name:
Occult Entertainment.
They decided to make a bold move and start
everything over from scratch, rebuilding their products from the ground
up while using past experiences to create them better with a new-age,
occult twist.
Their first release was DM Secretary, a dream-child of
its founder and president – a way to manage Dungeons & Dragons
with
your computer instead of a plethora of pens, pencils, and papers. It
has grown much from its small and simplistic roots...
They next
released their three core worlds they had been playing with since they
first formed – Zymph, Dark Earth, and MuN. Each of the three worlds
were intended for play in the Dungeons & Dragons rules system,
and
each covered a time period in earths history – medieval, dark modern
day, and super futuristic.
They are still maintained by a host of editors now, and will be
released according to a strict time line...
The Future…
Who
knows? One thing is for certain: Occult Entertainment will not add any
more projects to its stable - instead, it will focus on fine-tuning and
polishing the eight that they have. Any suggestions or ideas
are
welcome - as always - and can be submitted by email. Simply click the
logo below...
"A celebrity is a person who works hard all his life to
become well known, then wears dark glasses to avoid being recognized."
- Fred Allen
