Occult Entertainment

Be entertained. Be very entertained...




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September 19, 2008:  Corrected some syntax.

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About Us

"A celebrity is a person who works hard all his life to become well known, then wears dark glasses to avoid being recognized."

- Fred Allen

The Beginning…

Occult Entertainment was first formed as Arcane Entertainment back on January 1 of 1994 as a creative outlet for its founder and president, James McKinney, to funnel his ideas through. At that time Arcane Entertainment was an in-house organization – it consisted of only a small handful of people, mainly intent on creating fun games for their own enjoyment.

Their first project was game called Warlock: The Enumeration, and originally started as a way to play Advanced Dungeons & Dragons at work using paper cards. It eventually evolved past its roots, adding in Spell Points, Monster Summoning, and a Phase system to organize turns better. Cards were hand copied, and if someone wanted a deck they had to copy the entire thing by hand – no small feat, considering most Warlock decks were over 350 cards large, with new Supplement Packs of 10 cards being released almost weekly.
Other small projects followed, and members came and went, but one thing always remained the same with the organization: it was dedicated in bringing quality entertainment simply because it loved doing so.

Going Public…

On its 10th anniversary (January 1, 2004) Arcane Entertainment decided to go public and distribute its works on a grander scale. After researching and making sure the name Arcane Entertainment wasn’t taken, they discovered to their dismay that it already was. After much discussion and debate, they finally settled on their current name: Occult Entertainment.

They decided to make a bold move and start everything over from scratch, rebuilding their products from the ground up while using past experiences to create them better with a new-age, occult twist.
Their first release was DM Secretary, a dream-child of its founder and president – a way to manage Dungeons & Dragons with your computer instead of a plethora of pens, pencils, and papers. It has grown much from its small and simplistic roots, and can be downloaded from their web site.
They next released their three core worlds they had been playing with since they first formed – Zymph, Dark Earth, and MuN. Each of the three worlds were intended for play in the Dungeons & Dragons rules system, and each covered a time period in earths history – medieval, dark modern day, and super futuristic.
They last began re-vamping and preparing for release Warlock: The Enumeration, but constant set-backs and problems with DM Secretary hindered the projects progression. For a while Occult Entertainment seemed to freeze, until late 2007, when it simply seemed to stop doing anything altogether.

The Master Initiative…

This changed in March of 2008. A re-structuring and re-organizing of Occult Entertainments insides by its founder and president, along with the creation of a top-secret internal document known as The Master Initiative, spurred Occult Entertainment to regain it’s activity in the gaming world and sharpen it’s focus about the direction it was heading and why. Several key moves were made, most without drawing attention to themselves. Their newsletter was canceled, they set up various profiles on on line social-networking sites, and their web sites were re-vamped and re-organized. When asked about The Master Initiative, the founder and president, James McKinney, said only this: “It is not a static document. It is a living, breathing, ever changing thing – it morphs as we see the results of each initiative completed from it…”

The Future…

Occult Entertainment has been somewhat secretive about what its plans are – among the few things leaked, are: an on line digital magazine, a revamping of DM Secretary to coincide with the new release of Dungeons & Dragons 4th Edition, and a revamping of its current worlds for the same reason. Also, Warlock is going to finally be completed, along with a slew of other smaller products. The only thing that will remain constant? Everything they make will remain free to the public…